GameTest
public class GameTest { public static void main(String[] args) { //初始化 Game youxi = new Game(); youxi.initial(); } }
讯享网
Player
讯享网import java.util.Scanner; public class Player { Scanner sc = new Scanner(System.in); int randomShanghai;//随机伤害 String name;//名称 int hp;//血量 String hero;//英雄 String skil;//招式 int win;//胜出回合数 public void lvbuattack(){ boolean flag = true; while (flag){ System.out.println("真人发动攻击:"); System.out.print("请输入你的英雄;A:吕布 B:貂蝉"); name = sc.next(); if (name.equals("A")){ //吕布攻击方法 flag = false; System.out.print("请输入你的招式:A:方天画戟 B:贪狼之杖 C:魔神降临"); skil = sc.next(); if (skil.equals("A")){ randomShanghai = (int)(Math.random()*30);//基础伤害 hp += 5;//额外伤害 hp += randomShanghai; System.out.println("你发出【方天画戟】招式,对AI英雄造成了"+hp+"点伤害!"); }else if (skil.equals("B")){ randomShanghai = (int)(Math.random()*30);//基础伤害 hp += 10;//额外伤害 hp += randomShanghai; System.out.println("你发出【贪狼之杖】招式,对AI英雄造成了"+hp+"点伤害!"); }else if (skil.equals("C")){ randomShanghai = (int)(Math.random()*30);//基础伤害 hp += 15;//额外伤害 hp += randomShanghai; System.out.println("你发出【魔神降临】招式,对AI英雄造成了"+hp+"点伤害!"); }else { hp += 0; System.out.println("你未发出技能"); } }else if (name.equals("B")){ flag = false; //貂蝉攻击方法 System.out.print("请输入你的招式:A:飞落红雨 B:飘雨花印 C:绽放风华"); skil = sc.next(); if (skil.equals("A")){ randomShanghai = (int)(Math.random()*30);//基础伤害 hp += 5;//额外伤害 hp += randomShanghai; System.out.println("你发出【飞落红雨】招式,对AI英雄造成了"+hp+"点伤害!"); }else if (skil.equals("B")){ randomShanghai = (int)(Math.random()*30);//基础伤害 hp += 10;//额外伤害 hp += randomShanghai; System.out.println("你发出【飘雨花印】招式,对AI英雄造成了"+hp+"点伤害!"); }else if (skil.equals("C")){ randomShanghai = (int)(Math.random()*30);//基础伤害 hp += 15;//额外伤害 hp += randomShanghai; System.out.println("你发出【绽放风华】招式,对AI英雄造成了"+hp+"点伤害!"); }else { hp += 0; System.out.println("你未发出技能"); } }else { System.out.print("请输入你的英雄;A:吕布 B:貂蝉"); name = sc.next(); } } } }
computer
import java.util.Scanner; public class computer { Scanner sc = new Scanner(System.in); int randomShanghai;//随机伤害 String name;//名称 int hp;//血量 String hero;//英雄 String skil;//招式 int randomskil;//随即招式 int win;//胜出回合数 public void aiAttack(){ //AI攻击方法 boolean flag = true; while (flag) { System.out.println("AI发动攻击:"); System.out.print("请输入你的英雄;A:赵云 B:诸葛亮"); name = sc.next(); if (name.equals("A")) { //赵云攻击方法 flag = false; randomskil = (int)(Math.random()*3);//随即招式0-2 System.out.println(randomskil); if (randomskil == 0) { randomShanghai = (int) (Math.random() * 30);//基础伤害 hp += 5;//额外伤害 hp += randomShanghai; System.out.println("AI英雄发出了【惊云之龙】招式对你造成了" + hp + "点伤害!"); } else if (randomskil == 1) { randomShanghai = (int) (Math.random() * 30);//基础伤害 hp += 10;//额外伤害 hp += randomShanghai; System.out.println("AI英雄发出了【破晓之龙】招式对你造成了" + hp + "点伤害!"); } else if (randomskil == 2) { randomShanghai = (int) (Math.random() * 30);//基础伤害 hp += 15;//额外伤害 hp += randomShanghai; System.out.println("AI英雄发出了【飞天之龙】招式对你造成了" + hp + "点伤害!"); } else { } } else if (name.equals("B")) { //诸葛亮攻击方法 flag = false; randomskil = (int)(Math.random()*4);//随即招式1-3 System.out.println(randomskil); if (randomskil == 0) { randomShanghai = (int) (Math.random() * 30);//基础伤害 hp += 5;//额外伤害 hp += randomShanghai; System.out.println("AI英雄发出了【东风逆袭】招式对你造成了" + hp + "点伤害!"); } else if (randomskil == 1) { randomShanghai = (int) (Math.random() * 30);//基础伤害 hp += 10;//额外伤害 hp += randomShanghai; System.out.println("AI英雄发出了【时空穿越】招式对你造成了" + hp + "点伤害!"); } else if (randomskil == 2) { randomShanghai = (int) (Math.random() * 30);//基础伤害 hp += 15;//额外伤害 hp += randomShanghai; System.out.println("AI英雄发出了【元气之弹】招式对你造成了" + hp + "点伤害!"); } else { } } else { System.out.print("请输入你的英雄;A:吕布 B:貂蝉"); name = sc.next(); } } } }
Game
讯享网import java.util.Scanner; public class Game { Scanner sc = new Scanner(System.in); Player zhenren = new Player(); computer AI = new computer(); int player ;//玩家对象 int Computer;//计算机对象 int playerCount;//真人回合数 int computerCount;//AI回合数 String jushu = "y";//局数 int ju = 0; public void initial(){ //初始化方法 start(); } public void start(){ //启动游戏方法 while (jushu.equals("y")){ player = 100;//真人血量 Computer = 100;//AI血量 ju++;//局数每次加1 //3回合制 for (int i = 1; i <=3 ; i++) { //重置伤害 zhenren.hp = 0; AI.hp = 0; System.out.println("------欢迎来到1V1人机对战游戏------"); System.out.println("*"); System.out.println("* 游戏开始 "); System.out.println("*【真人 VS AI】"); System.out.println("*"); System.out.println("-----------【第"+i+"回合】-----------"); zhenren.lvbuattack(); AI.aiAttack(); player -= zhenren.hp;//玩家对象血量 Computer -= AI.hp;//计算机对象血量 System.out.println("真人剩余血量:"+Computer); System.out.println("AI余血量:"+player); if (player<Computer){ //真人胜出 System.out.println("第【"+i+"】回合真人胜"); playerCount++; }else { //AI胜出 System.out.println("第【"+i+"】回合AI胜"); computerCount++; } System.out.println(""); } //进入下一局 if (playerCount>computerCount){ System.out.println("真人本局胜出"); }else { System.out.println("AI本局胜出"); } System.out.println("请选择是否进入下一局(y/n)"); jushu = sc.next(); } System.out.println(""); System.out.println("\t共进行"+ju+"局游戏"); System.out.println("真人获胜回合数:"+playerCount); System.out.println("AI获胜回合数:"+computerCount); if (playerCount>computerCount){ System.out.println("\t结果:真人胜出"); }else if (playerCount <computerCount){ System.out.println("\t结果:AI胜出"); }else { System.out.println("平局"); } System.out.println(""); } }

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