在操作之前先上一张初始预览图,页面的布局结果就是这样,然后就是对各种滤镜效果的转换
主要的实现原理是改变像素 rgb的值

接下来进入正题,进入代码操作
HTML布局:
<div style="overflow: hidden;"> <canvas id="canvasa" width="455" height="248" style="display:block;float:left;border:1px solid #aaa;"> </canvas> <canvas id="canvasb" width="455" height="248" style="display:block;float:left;border:1px solid #aaa;"> </canvas> </div> <div style=" margin-top:20px;font-size:20px;"> <a href = "javascript:greyEffect()" >灰度</a> <a href = "javascript:blackEffect()" >黑白</a> <a href = "javascript:reverseEffect()" >反色</a> <a href = "javascript:blurEffect()" >模糊</a> <a href = "javascript:mosaicEffect()" >像素化</a> </div>
讯享网
JS脚本:
a、初始化
讯享网var canvasa = document.getElementById("canvasa"); var contexta = canvasa.getContext("2d"); var canvasb = document.getElementById("canvasb"); var contextb = canvasb.getContext("2d"); var image = new Image(); window.onload = function(){ image.src = "lol.jpg"; image.onload = function(){ contexta.drawImage( image , 0 , 0 , canvasa.width , canvasa.height ); } }
b、各种滤镜效果函数
1、灰度滤镜
function greyEffect(){ var imageData = contexta.getImageData( 0 , 0 , canvasa.width , canvasa.height ); var pixelData = imageData.data; for( var i = 0 ; i < canvasb.width * canvasb.height ; i ++ ){ var r = pixelData[i*4+0]; var g = pixelData[i*4+1]; var b = pixelData[i*4+2]; var grey = r*0.3+g*0.59+b*0.11; pixelData[i*4+0] = grey; pixelData[i*4+1] = grey; pixelData[i*4+2] = grey; } contextb.putImageData( imageData , 0 , 0 , 0 , 0 , canvasb.width , canvasb.height ); }
效果:

2、黑白滤镜
讯享网function blackEffect(){ var imageData = contexta.getImageData( 0 , 0 , canvasa.width , canvasa.height ); var pixelData = imageData.data; for( var i = 0 ; i < canvasb.width * canvasb.height ; i ++ ){ var r = pixelData[i*4+0]; var g = pixelData[i*4+1]; var b = pixelData[i*4+2]; var grey = r*0.3+g*0.59+b*0.11; if(grey > 125){ pv = 255; } else{ pv = 0; } pixelData[i*4+0] = pv; pixelData[i*4+1] = pv; pixelData[i*4+2] = pv; } contextb.putImageData( imageData , 0 , 0 , 0 , 0 , canvasa.width , canvasa.height ); }
效果:

3、反色滤镜
function reverseEffect(){ var imageData = contexta.getImageData( 0 , 0 , canvasa.width , canvasa.height ); var pixelData = imageData.data; for( var i = 0 ; i < canvasb.width * canvasb.height ; i ++ ){ var r = pixelData[i*4+0]; var g = pixelData[i*4+1]; var b = pixelData[i*4+2]; pixelData[i*4+0] = 255 - r; pixelData[i*4+1] = 255 - g; pixelData[i*4+2] = 255 - b; } contextb.putImageData( imageData , 0 , 0 , 0 , 0 , canvasb.width , canvasb.height ); }
效果:


4、模糊滤镜
讯享网function blurEffect(){ var tmpImageData = contexta.getImageData( 0 , 0 , canvasa.width , canvasa.height ); var tmpPixelData = tmpImageData.data; var imageData = contexta.getImageData( 0 , 0 , canvasa.width , canvasa.height ); var pixelData = imageData.data; var blurR = 3; var totalnum = (2*blurR + 1)*(2*blurR + 1); for( var i = blurR ; i < canvasb.height - blurR ; i ++ ) for( var j = blurR ; j < canvasb.width - blurR ; j ++ ){ var totalr = 0 , totalg = 0 , totalb = 0; for( var dx = -blurR ; dx <= blurR ; dx ++ ) for( var dy = -blurR ; dy <= blurR ; dy ++ ){ var x = i + dx; var y = j + dy; var p = x*canvasb.width + y; totalr += tmpPixelData[p*4+0]; totalg += tmpPixelData[p*4+1]; totalb += tmpPixelData[p*4+2]; } var p = i*canvasb.width + j; pixelData[p*4+0] = totalr / totalnum; pixelData[p*4+1] = totalg / totalnum; pixelData[p*4+2] = totalb / totalnum; } contextb.putImageData( imageData , 0 , 0 , 0 , 0 , canvasb.width , canvasb.height ); }
效果:

5、像素化滤镜
function mosaicEffect(){ var tmpImageData = contexta.getImageData( 0 , 0 , canvasa.width , canvasa.height ); var tmpPixelData = tmpImageData.data; var imageData = contexta.getImageData( 0 , 0 , canvasa.width , canvasa.height ); var pixelData = imageData.data; var size = 16; var totalnum = size*size; for( var i = 0 ; i < canvasb.height ; i += size ) for( var j = 0 ; j < canvasb.width ; j += size ){ var totalr = 0 , totalg = 0 , totalb = 0; for( var dx = 0 ; dx < size ; dx ++ ) for( var dy = 0 ; dy < size ; dy ++ ){ var x = i + dx; var y = j + dy; var p = x*canvasb.width + y; totalr += tmpPixelData[p*4+0]; totalg += tmpPixelData[p*4+1]; totalb += tmpPixelData[p*4+2]; } var p = i*canvasb.width+j; var resr = totalr / totalnum; var resg = totalg / totalnum; var resb = totalb / totalnum; for( var dx = 0 ; dx < size ; dx ++ ) for( var dy = 0 ; dy < size ; dy ++ ){ var x = i + dx; var y = j + dy; var p = x*canvasb.width + y; pixelData[p*4+0] = resr; pixelData[p*4+1] = resg; pixelData[p*4+2] = resb; } } contextb.putImageData( imageData , 0 , 0 , 0 , 0 , canvasb.width, canvasb.height ); }
效果:

知识点:
1、putImageData(imgData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight) 方法参数详解
| 参数 | 描述 |
|---|---|
| imgData | 规定要放回画布的 ImageData 对象。 |
| x | ImageData 对象左上角的 x 坐标,以像素计。 |
| y | ImageData 对象左上角的 y 坐标,以像素计。 |
| dirtyX | 可选。水平值(x),以像素计,在画布上放置图像的位置。 |
| dirtyY | 可选。水平值(y),以像素计,在画布上放置图像的位置。 |
| dirtyWidth | 可选。在画布上绘制图像所使用的宽度。 |
| dirtyHeight | 可选。在画布上绘制图像所使用的高度。 |
图解:

2、与之对应的是getImageData(x, y, width, height)
| 参数 | 描述 |
|---|---|
| x | 开始复制的左上角位置的 x 坐标。 |
| y | 开始复制的左上角位置的 y 坐标。 |
| width | 将要复制的矩形区域的宽度。 |
| height | 将要复制的矩形区域的高度。 |
改变色相(代码不全):
讯享网var rgb = $(this).css('background-color'); // 获取背景rgb颜色 var rgbArr = rgb.match(/\d+/g); // 转换成数组
/* 渲染表带颜色 @param rgbArr array (rgb颜色值) */ this.renderColor = function(rgbArr) { var canvas = document.getElementById('watchBandCanvas'); var ctx = canvas.getContext('2d'); var img = new Image(); img.src = $('.img-watch-band').attr('src'); img.onload = function() { var width = img.width; var height = img.height; canvas.width = width; canvas.height = height; ctx.drawImage(img, 0, 0); var imgData = ctx.getImageData(0, 0, width, height); for( var i=0; i<imgData.data.length; i+=4){ imgData.data[i+0] = rgbArr[0] - imgData.data[i+0]; imgData.data[i+1] = rgbArr[1] - imgData.data[i+1]; imgData.data[i+2] = rgbArr[2] - imgData.data[i+2]; } ctx.putImageData(imgData, 0, 0, 0, 0, width, height); } }
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