实现功能
生成棋盘玩家1与玩家2对战,哪个玩家率先有连续5子连线,哪个玩家赢。

讯享网
如何实现
组成:
二维数组:board[ROW][COL],定义一个ROW*COL的棋盘。
主要逻辑:
显示棋盘,提示用户下子,下子后判断,
1.显示棋盘很简单,慢慢凑棋盘就好
2. 用户下子,注意两个条件:棋子在棋盘里,下子位置未被占用。
3.判断是最难的,
方法:从下子位置的8个方向(上,下,左,右,右上,右下,左上,左下)计算相同棋子数目,然后将对角的棋子数相加,等于5说明有5子连线
主要函数中用到三个主要实现函数:
Showboard(board, ROW, COL);//展示棋盘 Playermove(board, ROW, COL, cur);//玩家下注,cur表示哪个玩家下子 Judge(board, ROW, COL);//判断5子连线 Getcount(board[][COL], row, col, dir)//计算方向dir相同棋子数
讯享网
代码
头文件
讯享网#ifndef __FIVECHREE_H__ #define __FIVECHREE_H__ #include<stdio.h> #include<windows.h> #pragma warning(disable:4996) #define ROW 10//棋盘行数 #define COL 10//棋盘列数 #define INIT '*'//棋盘初始化 #define PLAYER1 1 #define PLAYER2 2 #define NEXT 3//继续往下下 #define DRAW 4//棋盘下满 平局 //8个方向 #define UP 10 #define RIGHT_UP 11 #define RIGHT 12 #define RIGHT_DOWN 13 #define DOWN 14 #define LEFT_DOWN 15 #define LEFT 16 #define LEFT_UP 17 extern void Menu(); extern void Game(); #endif
main函数源文件
#include"fivechree.h" int main(){
int quit = 0; while (!quit){
Menu(); int select = 0; scanf("%d", &select); switch (select){
case 1: Game(); break; case 2: quit = 1; break; default: printf("Enter Error!\n"); break; } } printf("Byebye\n"); system("pause"); return 0; }
函数定义源文件
讯享网#include"fivechree.h" static int x = 0; static int y = 0; void Menu(){
printf("+---------------------+\n"); printf("+- 1.Play 2.Exit -+\n"); printf("+---------------------+\n"); printf("Please Enter Your Select#"); } static void Showboard(int board[][COL], int row, int col){
//展示棋盘 o玩家1棋子,x玩家2棋子 system("cls"); for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
switch (board[i][j]){
case PLAYER1: board[i][j] = 'o'; break; case PLAYER2: board[i][j] = 'x'; break; case 0: board[i][j] = INIT; break; default: break; } } } printf(" "); for (int i =1; i <= row; i++){
printf("%2d ", i); } printf("\n"); for (int i = 1; i <= row; i++){
printf("%-2d", i); for (int j = 1; j <= col; j++){
printf(" %c ", board[i - 1][j - 1]); } printf("\n"); } } static void Playermove(int board[][COL], int row, int col, int who){
//玩家下子,who 为哪个玩家下子 while (1){
printf("Please Enter PLAYER%d Postion<x,y>#", who); scanf("%d %d", &x, &y); if (x<1 || x>row || y<1 || y>col){
//超过棋盘范围 printf("Postion is error!\n"); continue; } if (board[x - 1][y - 1] == INIT){
//判断位置是否已被下子 board[x - 1][y - 1] = who; break; } printf("Postion is not empty\n"); } } static int Getcount(int board[][COL], int row, int col, int dir){
//判断8个方向相同棋子的数目 int _x = x;//_x,_y变化,后面与x,y棋子相比较 int _y = y; int count = 0; while (1){
switch (dir){
case UP: _x--; break; case DOWN: _x++; break; case LEFT: _y--; break; case RIGHT: _y++; break; case RIGHT_UP: _x--, _y++; break; case RIGHT_DOWN: _x++, _y++; break; case LEFT_DOWN: _x++, _y--; break; case LEFT_UP: _x--, _y--; break; default: break; } if (_x>=1 || _x<=row || _y>=1 || _y<=col){
//棋子不能越界 if (board[x-1][y-1] == board[_x-1][_y-1]){
//printf("yes\n"); count++; } else{
//printf("no\n"); break; } } else{
return count; } } return count; } //如何判断:从下子位置的8个方向(上,下,左,右,右上,右下,左上,左下) //计算相同棋子数目,然后将对角的棋子数相加,等于5说明有5子连线 static int Judge(int board[][COL], int row, int col){
int count1 = Getcount(board, row, col, UP)\ + Getcount(board, row, col, DOWN); //printf("%d\n", count1); if (count1 >= 4){
return board[x-1][y-1]; } count1 = Getcount(board, row, col, RIGHT_UP)\ + Getcount(board, row, col, LEFT_DOWN); //printf("%d\n", count1); if (count1 >= 4){
return board[x-1][y-1]; } count1 = Getcount(board, row, col, RIGHT)\ + Getcount(board, row, col, LEFT); //printf("%d\n", count1); if (count1 >= 4){
return board[x-1][y-1]; } count1 = Getcount(board, row, col, RIGHT_DOWN)\ + Getcount(board, row, col, LEFT_UP); if (count1 >= 4){
return board[x-1][y-1]; } for (int i = 0; i < row; i++){
//判断棋盘是否下满 for (int j = 0; j < col; j++){
if (board[i][j] == INIT){
return NEXT; } } } return DRAW; } void Game(){
int board[ROW][COL] = {
0 }; //memset(board, INIT, ROW*COL); int result = 0; int cur = PLAYER1; Showboard(board, ROW, COL);//先展示棋盘 while (1){
//Showboard(board, ROW, COL); Playermove(board, ROW, COL, cur); Showboard(board, ROW, COL);//棋盘将board数组变化,所以要在判断前将数组变化 result = Judge(board, ROW, COL); if (result != NEXT){
break; } cur = (cur == PLAYER1 ? PLAYER2 : PLAYER1);//三目表达式,注意不是 PLAYER1 ? PLAYER2 : PLAYER1 } Showboard(board, ROW, COL); switch (result){
case 'o': printf("Player1 Win!\n"); break; case 'x': printf("Player2 Win!\n"); break; case DRAW: printf("Tie Game!\n"); break; default: //printf("%c\n", result); printf("BUG\n"); break; } }

版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容,请联系我们,一经查实,本站将立刻删除。
如需转载请保留出处:https://51itzy.com/kjqy/61403.html