【图吧小白教程】测红色警戒2游戏帧数

【图吧小白教程】测红色警戒2游戏帧数p data align start 额 老铁们 我图吧老捡垃圾的了 今天简单更一期图吧小白教程 谈谈如何测红色警戒 2 的游戏帧数 p p data align start 这期需要一个前置各位简单看下 p

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额……老铁们,我图吧老捡垃圾的了。今天简单更一期图吧小白教程,谈谈如何测红色警戒2的游戏帧数

这期需要一个前置各位简单看下

前情提要:

本期主要谈PC端,移动端的话参见

更新本期的原因是隔壁

咱看到了这样一段

红警测不了帧数这个事其实已经是过去式了

其实现在是能测的而且很容易

红警2在经过这么多年的发展早就解决了各种兼容性问题,从原先的WIN10不可用分辨率最高只有一点到现在已经有了相当现代化的API

如图所示,找到并解压安装CNC-ddraw即可更改红色警戒2的渲染器API

附分流:

这里我们随便改成D3D9就行

OGL其实也可以

实在不行再用GDI

然后再进游戏开afterburner就能有帧数显示了,就这么简单

然后说下这玩意的配置需求吧

如介绍所示,这玩意可以支持WINME-WIN11,WINE(也就是说大部分转译环境也能运行)

而支持的API里面D3D9的泛用性如何呢

这么说吧,D3D9的兼容性如今看来是很逆天的

虽然对于红警2那年头属于是未来科技

但是如今回头看D3D9提供了从WIN98到VISTA的逆天支持

更新时间涵盖了从2002-2009年

而硬件方面,支持D3D9的设备如今回头看也相当普遍了

隔壁视频里的北桥本桥集显都有DX9的支持

即使是单核时代的VIA芯片组集显都支持D3D9

SM2.0就行

DX9C不一定需要

所以现在看来红警2的帧数测试还是很容易的

不过对于红警2这样的2D游戏来说要想看出来帧数在60以下那得是相当牢的CPU(肘不过图拉丁的牢单核)或者早期D3D9或者更拉的GPU了

还得爆相当多数量的兵才有可能

不然就正常玩这种牢游戏很难会卡,即使ATOM时期的小核心也能正常玩

就这样,谢谢朋友们!

附:cnc-ddraw

cnc-ddraw can fix compatibility issues in older 2D games, such as black screen, bad performance, crashes or defective Alt+Tab. It does also add new features such as borderless mode, windowed mode and upscaling via shaders.

Features

    Instructions

      Wine (Linux/macOS/Android) only: override ddraw in manually or run cnc-ddraw config.exe once.

      Important

        Hotkeys

          Supported Games

            There are a lot more games supported but I don‘t usually update the list, just give it a try and if it doesn’t work then check the and the instructions above.

            Page updated - 31/07/2015

            Welcome the the DirectX Redistributable Download Section… This Page contains a collection from all previous upto the latest DirectX Releases… ( )

            MicroSoft Windows DirectX Releases

            Package Date

            File

            Language

            95

            98

            98SE

            ME

            2000

            XP

            2003

            XP64

            Vista

            Size / Type

            05 Feb 1996

            DirectX 1.0

            280k ZIP

            02 Jun 1996

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            5520k ZIP

            26 Sep 1996

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            14 Jul 1997

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            29 Jul 1998

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            04 Nov 2000

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            25892k ZIP

            13 Jan 2001

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            25891k ZIP

            31 Oct 2001

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            25697k ZIP

            04 Jun 2002

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            19 Sep 2002

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            12 Dec 2002

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            03 Oct 2003

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            22 Jul 2004

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            File

            Language

            95

            98

            98SE

            ME

            2000

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            XP64

            Vista

            Size / Type

            20 Dec 2005

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            48363k ZIP

            07 Feb 2006

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            30 May 2008

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            11 Aug 2008

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            84191k ZIP

            27 Oct 2008

            DirectX 9.0c *

            90417k ZIP

            16 Mar 2009

            DirectX 9.0c

            96908k ZIP

            DirectX 9.0c update note : MicroSoft is continually (rather than releasing a new version) implementing updates into the DirectX 9.0c branch since 2005. The Redistributables contain latest code to accomodate new Operating Systems and (supposedly) inputs from DirectX10 Development. As these are already shipping e.g. with the latest Games, they are considered safe for use. Technically, that makes it DirectX 9.0d in many respects. Various reports indicate performance increases accross Games/Benchmarks and provision of needed compatibility with newest Games.

            Officially, Win98/Win98SE is not supported but this may not prevent anyone to experiment (e.g. extract and manually implement updated .dll‘s). Be warned though that this is entirely experimental and could lead to erroneous Results… WinME and Win2000 support shows in and out of the official System Requirements for some of the latest Updates but so far is working just fine.

            Above DirectX 9.0c Operating System requirements are likely not 100% correct, as conflicting information exists from different sources (e.g. Wikipedia). If you see a Version correctly installing despite being listed here as officially not supported (or vice versa),

            Important Notes - The DirectX Versions above are offered for archival and/or reference purposes. (those come in handy when building dedicated retro/legacy PC’s or running Software that requires a certain DirectX Version)

            DirectX can not be uninstalled by normal means! Since DirectX commits significant changes to the installed Windows, it is recommended to Backup all Data before installation. Either create a Restore Point with your OS or use equivalent Utility Software. For a forced uninstallation of DirectX, the use of a 3rd party Software like is required.

            Current Windows versions already ship/install with their own DirectX, thus installation of an older Version than already installed is not normally possible.

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