额……老铁们,我图吧老捡垃圾的了。今天简单更一期图吧小白教程,谈谈如何测红色警戒2的游戏帧数
这期需要一个前置各位简单看下
前情提要:
本期主要谈PC端,移动端的话参见
更新本期的原因是隔壁
咱看到了这样一段
红警测不了帧数这个事其实已经是过去式了
其实现在是能测的而且很容易
红警2在经过这么多年的发展早就解决了各种兼容性问题,从原先的WIN10不可用分辨率最高只有一点到现在已经有了相当现代化的API
如图所示,找到并解压安装CNC-ddraw即可更改红色警戒2的渲染器API
附分流:
这里我们随便改成D3D9就行
OGL其实也可以
实在不行再用GDI
然后再进游戏开afterburner就能有帧数显示了,就这么简单
然后说下这玩意的配置需求吧
如介绍所示,这玩意可以支持WINME-WIN11,WINE(也就是说大部分转译环境也能运行)
而支持的API里面D3D9的泛用性如何呢
这么说吧,D3D9的兼容性如今看来是很逆天的
虽然对于红警2那年头属于是未来科技
但是如今回头看D3D9提供了从WIN98到VISTA的逆天支持
更新时间涵盖了从2002-2009年
而硬件方面,支持D3D9的设备如今回头看也相当普遍了
隔壁视频里的北桥本桥集显都有DX9的支持
即使是单核时代的VIA芯片组集显都支持D3D9
SM2.0就行
DX9C不一定需要
所以现在看来红警2的帧数测试还是很容易的
不过对于红警2这样的2D游戏来说要想看出来帧数在60以下那得是相当牢的CPU(肘不过图拉丁的牢单核)或者早期D3D9或者更拉的GPU了
还得爆相当多数量的兵才有可能
不然就正常玩这种牢游戏很难会卡,即使ATOM时期的小核心也能正常玩
就这样,谢谢朋友们!
附:cnc-ddraw
cnc-ddraw can fix compatibility issues in older 2D games, such as black screen, bad performance, crashes or defective Alt+Tab. It does also add new features such as borderless mode, windowed mode and upscaling via shaders.
Features
Instructions
Wine (Linux/macOS/Android) only: override ddraw in manually or run cnc-ddraw config.exe once.
Important
Hotkeys
Supported Games
There are a lot more games supported but I don‘t usually update the list, just give it a try and if it doesn’t work then check the and the instructions above.
Page updated - 31/07/2015
Welcome the the DirectX Redistributable Download Section… This Page contains a collection from all previous upto the latest DirectX Releases… ( )
MicroSoft Windows DirectX Releases
Package Date
File
Language
95
98
98SE
ME
2000
XP
2003
XP64
Vista
Size / Type
05 Feb 1996
DirectX 1.0
280k ZIP
02 Jun 1996
DirectX 2.0
5520k ZIP
26 Sep 1996
DirectX 3.0
6250k ZIP
14 Jul 1997
DirectX 5.0
49651k ZIP
04 Feb 1998
DirectX 5.2
3635k ZIP
29 Jul 1998
DirectX 6.0
19545k ZIP
08 Jan 1999
DirectX 6.1
23324k ZIP
09 Sep 1999
DirectX 7.0
7358k ZIP 6257k ZIP
08 Dec 1999
DirectX 7.0a
6285k ZIP 6287k ZIP
04 Nov 2000
DirectX 8.0
25892k ZIP
13 Jan 2001
DirectX 8.0a
25891k ZIP
31 Oct 2001
DirectX 8.1
25697k ZIP
04 Jun 2002
DirectX 8.1b
25738k ZIP
19 Sep 2002
DirectX 8.2
28300k ZIP
12 Dec 2002
DirectX 9.0
33715k ZIP
30 Apr 2003
DirectX 9.0a
33387k ZIP
03 Oct 2003
DirectX 9.0b
36735k ZIP
22 Jul 2004
DirectX 9.0c
35068k ZIP
Package Date
File
Language
95
98
98SE
ME
2000
XP
2003
XP64
Vista
Size / Type
20 Dec 2005
DirectX 9.0c *
48363k ZIP
07 Feb 2006
DirectX 9.0c *
File Corrupted ZIP
06 Apr 2006
DirectX 9.0c *
54506k ZIP
08 Jun 2006
DirectX 9.0c *
54829k ZIP
14 Aug 2006
DirectX 9.0c *
55249k ZIP
28 Sep 2006
DirectX 9.0c *
58214k ZIP
08 Dec 2006
DirectX 9.0c *
62041k ZIP
02 Feb 2007
DirectX 9.0c *
46249k ZIP
04 Apr 2007
DirectX 9.0c *
51187k ZIP
20 Jun 2007
DirectX 9.0c *
56145k ZIP
20 Jul 2007
DirectX 9.0c *
61613k ZIP
22 Oct 2007
DirectX 9.0c *
67143k ZIP
05 Mar 2008
DirectX 9.0c *
72775k ZIP
30 May 2008
DirectX 9.0c *
78504k ZIP
11 Aug 2008
DirectX 9.0c *
84191k ZIP
27 Oct 2008
DirectX 9.0c *
90417k ZIP
16 Mar 2009
DirectX 9.0c
96908k ZIP
DirectX 9.0c update note : MicroSoft is continually (rather than releasing a new version) implementing updates into the DirectX 9.0c branch since 2005. The Redistributables contain latest code to accomodate new Operating Systems and (supposedly) inputs from DirectX10 Development. As these are already shipping e.g. with the latest Games, they are considered safe for use. Technically, that makes it DirectX 9.0d in many respects. Various reports indicate performance increases accross Games/Benchmarks and provision of needed compatibility with newest Games.
Officially, Win98/Win98SE is not supported but this may not prevent anyone to experiment (e.g. extract and manually implement updated .dll‘s). Be warned though that this is entirely experimental and could lead to erroneous Results… WinME and Win2000 support shows in and out of the official System Requirements for some of the latest Updates but so far is working just fine.
Above DirectX 9.0c Operating System requirements are likely not 100% correct, as conflicting information exists from different sources (e.g. Wikipedia). If you see a Version correctly installing despite being listed here as officially not supported (or vice versa),
Important Notes - The DirectX Versions above are offered for archival and/or reference purposes. (those come in handy when building dedicated retro/legacy PC’s or running Software that requires a certain DirectX Version)
DirectX can not be uninstalled by normal means! Since DirectX commits significant changes to the installed Windows, it is recommended to Backup all Data before installation. Either create a Restore Point with your OS or use equivalent Utility Software. For a forced uninstallation of DirectX, the use of a 3rd party Software like is required.
Current Windows versions already ship/install with their own DirectX, thus installation of an older Version than already installed is not normally possible.
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