2025年如何让编程成为你的撩妹手段之一

如何让编程成为你的撩妹手段之一大家刚学编程的时候都是枯燥无味的 但是编程也是可以带来乐趣的 比如 用编程编写表白程序 让编程成为你撩妹手段之一 下面分享几种编程写的撩妹程序 一 脚本 vbs 程序 让你心仪的人跟着你的指令 msgbox 做我女朋友好吗 vbQuestion

大家好,我是讯享网,很高兴认识大家。

  大家刚学编程的时候都是枯燥无味的,但是编程也是可以带来乐趣的,比如:用编程编写表白程序,让编程成为你撩妹手段之一,下面分享几种编程写的撩妹程序

一、脚本(vbs)程序,让你心仪的人跟着你的指令

msgbox "做我女朋友好吗",vbQuestion,"在吗" msgbox ("房产写你名字") msgbox ("保大") msgbox ("我妈会游泳") dim j do while j<1 Select Case msgbox("做我女朋友好吗",68,"请郑重的回答我") Case 6 j=1 Case 7 msgbox("再给你一次机会") end Select loop msgbox("我就知道你会同意的,哈哈哈哈") 

讯享网


备注:新建一个文本,拷贝上面的代码保存,然后修改文本后缀为“.vbs”

二、Html画动态爱心

讯享网<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas 心</title>

<style>
html, body {
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}</style>
</head>
<body>

<canvas id="pinkboard"></canvas>

<script>
/*
 * Settings
 */
var settings = {
  particles: {
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik M?ller
 */
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
  function Point(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
  function Particle() {
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;
  
  function ParticlePool(length) {
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    particles[firstFree].initialize(x, y, dx, dy);
    
    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    var i;
    
    // update active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    
    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }
    
    
  };
  ParticlePool.prototype.draw = function(context, image) {
    // draw active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
  
  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }
  
  // creating the particle image using a dummy canvas
  var image = (function() {
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = 'red';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();
  
  // render that thing!
  function render() {
    // next animation frame
    requestAnimationFrame(render);
    
    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;
    
    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);
    
    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }
    
    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }
  
  // handle (re-)sizing of the canvas
  function onResize() {
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;
  
  // delay rendering bootstrap
  setTimeout(function() {
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));</script>

</body>
</html>

新建一个文本,拷贝上面的代码保存,然后修改文本后戳为“.html”


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三:C语言 (大家可以试试)

#include <stdio.h> #include <windows.h> #define N 50 HANDLE hConsole; void gotoxy(int x, int y) { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(hConsole, coord); } void main() { int i,j,k; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hConsole, FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_INTENSITY); for(k=0;k<3;k++) { gotoxy(4,6); for(i = 0;i<11;i ++) { printf("*"); Sleep(N); } for(i = 0;i<12;i++) { gotoxy(9,7+i); printf("*"); Sleep(N); } gotoxy(4,18); for(i = 0;i<11;i ++) { printf("*"); Sleep(N); } gotoxy(36,10); printf("*"); Sleep(N); gotoxy(25,10); printf("*"); Sleep(N); gotoxy(47,10); printf("*"); Sleep(N); gotoxy(34,8); printf("*"); Sleep(N); gotoxy(38,8); printf("*"); Sleep(N); gotoxy(30,7); printf("*"); Sleep(N); gotoxy(42,7); printf("*"); Sleep(N); gotoxy(27,8); printf("*"); Sleep(N); gotoxy(45,8); printf("*"); Sleep(N); gotoxy(25,11); printf("*"); Sleep(N); gotoxy(47,11); printf("*"); Sleep(N); for(i=1,j=1;i<6,j<6;i++,j++) { gotoxy(25+i,11+j); printf("*"); Sleep(N); } gotoxy(32,17); printf("*"); Sleep(N); gotoxy(34,18); printf("*"); Sleep(N); for(i=1,j=1;i<6,j<6;i++,j++) { gotoxy(47-i,11+j); printf("*"); Sleep(N); } gotoxy(40,17); printf("*"); Sleep(N); gotoxy(38,18); printf("*"); Sleep(N); gotoxy(36,19); printf("*"); Sleep(N); for(i=0;i<11;i++) { gotoxy(59,6+i); printf("*"); Sleep(N); } gotoxy(61,17); printf("*"); Sleep(N); for(i=0;i<11;i++) { gotoxy(63+i,18); printf("*"); Sleep(N); } gotoxy(74,17); printf("*"); Sleep(N); gotoxy(76,16); printf("*"); Sleep(N); for(i=0;i<10;i++) { gotoxy(76,15-i); printf("*"); Sleep(N); } system("cls"); } while(1) { gotoxy(4,6); for(i = 0;i<11;i ++) { printf("*"); } for(i = 0;i<12;i++) { gotoxy(9,7+i); printf("*"); } gotoxy(4,18); for(i = 0;i<11;i ++) { printf("*"); } gotoxy(36,10); printf("*"); gotoxy(25,10); printf("*"); gotoxy(47,10); printf("*"); gotoxy(34,8); printf("*"); gotoxy(38,8); printf("*"); gotoxy(30,7); printf("*"); gotoxy(42,7); printf("*"); gotoxy(27,8); printf("*"); gotoxy(45,8); printf("*"); gotoxy(25,11); printf("*"); gotoxy(47,11); printf("*"); for(i=1,j=1;i<6,j<6;i++,j++) { gotoxy(25+i,11+j); printf("*"); } gotoxy(32,17); printf("*"); gotoxy(34,18); printf("*"); for(i=1,j=1;i<6,j<6;i++,j++) { gotoxy(47-i,11+j); printf("*"); } gotoxy(40,17); printf("*"); gotoxy(38,18); printf("*"); gotoxy(36,19); printf("*"); for(i=0;i<11;i++) { gotoxy(59,6+i); printf("*"); } gotoxy(61,17); printf("*"); for(i=0;i<11;i++) { gotoxy(63+i,18); printf("*"); } gotoxy(74,17); printf("*"); Sleep(100); gotoxy(76,16); printf("*"); for(i=0;i<10;i++) { gotoxy(76,15-i); printf("*"); } gotoxy(25,22); Sleep(1000); system("cls"); } }

        注:对编程热爱者可以加群 ,本群是技术交流群,群里还有有一些计算机毕业参加工作多年的大佬,不仅每天会发布一些技术上的知识还有有趣的编程知识,群里还可以交流技术问题,以及未来工作面试,入职等相关话题。

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