目录
实现思路:
1.代码搭建:
2.框架搭建:
3.菜单功能实现:
4.游戏功能实现:
1.game()函数:
5.主要函数:
1.创建棋盘并初始化:
2.打印棋盘:
3.玩家下棋:
4.电脑下棋:
5.判断输赢:
6.整体代码:
实现思路:
1.代码搭建:
使用的vs2019编译器进行编译
test.c文件实现整个游戏框架,game.c文件实现整个游戏的具体游戏功能,game.h文件实现整个游戏需要的声明和头文件。
2.框架搭建:
让玩家来选择开始游戏,或者退出游戏,为了让玩家玩完一把继续下一把,采用do……while循环
int main()
{
int input = 0;
do
{
menu();
printf("请选择您要选择的项目\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("您输入的选择有误,请重新选择\n");
break;
}
} while (input);
}
3.菜单功能实现:
1.创建菜单menu函数使玩家进行选择
void menu()
{
printf("\n");
printf(" 1.play \n");
printf(" 0.eixt \n");
printf("\n");
}
4.游戏功能实现:
在game()函数内实现:
1.game()函数:
void game()
{
//创建棋盘
char board[ROW][COL] = { 0 };
//初始化棋盘
init_board(board, ROW, COL);
//打印棋盘
print_board(board, ROW, COL);
char ret = '0';//接受游戏状态
while (1)
{
//人开始下棋
people_play(board, ROW, COL);
print_board(board, ROW, COL);
//判断输赢
ret = judge_lw(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
com_play(board, ROW, COL);
print_board(board, ROW, COL);
ret = judge_lw(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
5.主要函数:
1.创建棋盘并初始化:
本函数init_board()主要功能是对棋盘进行初始化,把棋盘空间都赋值成空格,
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
然后再用 rand()函数设置随机数
注:srand rand 的头文件是#include<stdlib.h>
time的头文件是#include<time.h>
6.整体代码:
test.c 文件
#include"game.h" void menu() { printf("\n"); printf(" 1.play \n"); printf(" 0.eixt \n"); printf("\n"); } void game() { //创建棋盘 char board[ROW][COL] = { 0 }; //初始化棋盘 init_board(board, ROW, COL); //打印棋盘 print_board(board, ROW, COL); char ret = '0';//接受游戏状态 while (1) { //人开始下棋 people_play(board, ROW, COL); print_board(board, ROW, COL); //判断输赢 ret = judge_lw(board, ROW, COL); if (ret != 'C') break; //电脑下棋 com_play(board, ROW, COL); print_board(board, ROW, COL); ret = judge_lw(board, ROW, COL); if (ret != 'C') break; } if (ret == '*') { printf("玩家赢了\n"); } else if (ret == '#') { printf("电脑赢了\n"); } else { printf("平局\n"); } } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择您要选择的项目\n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("您输入的选择有误,请重新选择\n"); break; } } while (input); }
讯享网
geme.h文件
讯享网#pragma once #define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include<time.h> #include<stdlib.h> #define ROW 3 #define COL 3 //初始化棋盘 void init_board(char board[ROW][COL], int row, int col); //打印棋盘 void print_board(char board[ROW][COL], int row, int col); //人下棋 void people_play(char board[ROW][COL], int row, int col); //电脑下棋 void com_play(char board[ROW][COL], int row, int col); //判断输赢 char judge_lw(char board[ROW][COL], int row, int col);
game.c文件
#include"game.h" //初始化棋盘 void init_board(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0;i < row;i++) { for (j = 0;j < col;j++) { board[i][j] = ' '; } } } //打印棋盘 void print_board(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0;i < row;i++) { for (j = 0;j < col;j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { printf("---|---|---\n"); } } } //人下棋 void people_play(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { printf("请选择您要填入的坐标\n"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("坐标被占用,请重新输入\n"); } } else { printf("坐标非法,请重新输入\n"); } } } //电脑下棋 void com_play(char board[ROW][COL], int row, int col) { printf("电脑走\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0;//棋盘没满 } } } return 1;//棋盘满了 } //判断输赢 char judge_lw(char board[ROW][COL], int row, int col) { int i = 0; //判断三行 for (i = 0;i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //判断三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[0][i]; } } //判断斜线 if (board[0][0] == board[1][1] && board[2][2] == board[0][0] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 //如果棋局满了返回1 ,不满返回0 int ret = IsFull(board, row, col); if (ret == 1) { return 'Q'; } //继续 return 'C'; }

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